Ludum Dare 34: Disassemble
Theme: Two Buttons and/or Grow
With two 5 months old twin girls my time was stricly limited, and I had decided to skip this Ludum Dare. That was until I found out about the theme(s). I loved them both! And I had an idea that would be quick to implement… or so I thought.
The result would be my most successful Ludum Dare entry yet…
Lets start with the results
Given that I only worked on the game a few hours every night, after the girls had gone to sleep, I have to say I'm pleased! I can only wonder how much better it would have been if I had the full 48 hours!
I used Unity as dev tool, and pretty much nothing else. The graphics are only squares, and there is no sound or music.
I spent a lot of time on the feel of the game, and posted a lot of animated gifs on Twitter, that got a lot of positive response.
I struggled a bit with a good system for creating enemy waves, but once that was in place I realized I could easily use it to generate random levels - which I do if you manage to get by the first boss in wave 6.
After I released the game I got some feedback:
- A lot of people had a hard time with the controls, and also with disassembling by mistake
- The lack of sound
- The webGL-player freezes for about 10 seconds(!!!) a few seconds into the first enemy wave. Never got the time to profile why that happened, but very strange! I don't do any fancy stuff…
But overall I'm very pleased with how my entry turned out, and I can't wait to participate again!