Battlefield Bad Company
During 2008 I spent two months consulting at DICE, working on Battlefield Bad Company.
I did mostly in-game UI stuff.
Among other things I built the system for setting up and handle hud/cross-hairs for the weapons and vehicles, and for handling special properties (zoom in with sniper rifle, number of rounds in grenade launcher or current heading and altitude in helicopters).
I also worked on the loading screens and health bars.
It was a very exciting project to work with, and of course I’m extremely proud to see my name listed in the credits!