Oct 22 2015

Platformer in VR - Part 2

Note that for this demo I’ve disabled the VR camera

So, it was pretty obvious what the next step needed to be. Particles!
I’m not really satisfied yet, but I haven’t spent a lot of time on it. It will have to do for now…
I have also rotated the directional light so the shadow falls more right below the player, so you’ll better see where he’ll land when doing a jump.

Next up: Enemies!!