Jun 13 2013
Lets cut it short! Ripple Dot Zero is my Magnum Opus! For five years me and my childhood friend, Simon Stålenhag, worked on this in our spare times. It’s an action platformer, heavily inspired by our favourite childhood Sega Genesis game titles such as Sonic the hedgehog, Strider, Wonderboy in Monster World…
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Oct 06 2019
Theme: Start With Nothing
http://games.salomonsson.se/ld45/LD45_MadMansVengeance.zip
My second text-based c++ game, this time however not in actual console but in a fake window using SDL (porting a console program to mac/linux was too much effort).
Even though the game was submitted in time, I did not get any rating. In order to get rating you need to recieve 20 votes, and safest way to get those is to rate 20 games. Unfortunately - in order to do so in an honest fashion a lot of time is required, and I could not get any more time after these full two days.
Therefore this will be my last Ludum Dare entry. Getting a result, being in the competition, is the very reason I’m doing this! Seems I will have to try and find another game jam I can attend instead. I feel sad about this, but I have been getting the feeling for quite some time that Ludum Dare has grown more than is actually good for it.
Link to source code: https://github.com/Tommislav/ld45
Link to ludum dare entry (because why not): https://ldjam.com/events/ludum-dare/45/mad-mans-vengeance
Dec 15 2015
Theme: Two Buttons and/or Grow
View the Ludum Dare page
Play the game (webGL)
With two 5 months old twin girls my time was stricly limited, and I had decided to skip this Ludum Dare.
That was until I found out about the theme(s). I loved them both! And I had an idea that would be quick to implement… or so I thought.
The result would be my most successful Ludum Dare entry yet…
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Oct 25 2015
Play the game here, directly in your browser (do not try to play it from your phone):
http://www.salomonsson.se/0h2015/
Timelapse of my screen of me coding the game here:
https://youtu.be/yMiWicn2LnI
The Zero Hour Gamejam happens once a year, when daylight saving makes one hour magically dissapear. If you manage to make a game within that hour you’ll be able to claim that you made a game in 0 hours (or less).
This is the second time I participate, but unfortunately I did not manage to keep within the time limit. In fact I blew the deadline by 30 minutes. That is either “just 30 minutes”, or “50% over my budget”. I’ll choose the latter, to overshoot by that much is not ok!
So why did I fail?
Here are my thoughts:
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Apr 21 2015
Theme: Unconventional Weapon
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=2393
I am a developer who prefers two dimensions. Two dimensions means safety for me.
But sometimes we need a challenge, and I decided beforehand that I would try to make something in 3d this time.
I have to say that I’m quite pleased, even though I ended up locking the movement to two axis anyway (so I guess you could call it 2.5 dimension), but I’m quite pleased with how you can play with depth to create a visually interesting maze like in the screenshot above.
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Jan 02 2013
Theme: “You are the Villain”
Ludum Dare entry
View Timelapse on Youtube
This time I was aiming for a space shooter game, with a very special control scheme that I’ve been having in the back of my head for several years.
Unfortunately I’m not very pleased with how my entry turned out in the end. Read on to get more details…
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Sep 02 2011
Theme: Escape
Ludum Dare entry
When making my entry I wanted to make my game as creepy as possible. Since the theme was ‘Escape’ I was going for a world you probably don’t want to stay in :)
As art/design isn’t really my strongest side I went with the sketchy look. Its a style I call “Fulsnyggt”, when it looks so ugly that it actually looks good.
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Apr 19 2009
[http://games.salomonsson.se/games/ghost4koin.html](Click here to play the game) but watch your ears, the sound effects are very loud!
In 2009 I gathered a team of co-workers from Isotop to enter a competition where you were supposed to build a game with a final result of less than 4 kilobytes.
Since I’m both interested in game development, optimization and low level actionscript this competition seemed even more compelling to me.
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Apr 15 2008
<< Click to play >>
A special edition of Metro.Siberia promoting the new single Pretty Buildings.
A completely new level where we’ll go through the main capital city…
Also playable on newgrounds (with lots of comments)!
Dec 02 2007
<< Click to play >>
Navigate through three of the Siberian underground systems in this RSSGTG (Retro Soviet Style Gravity Tunnel Game).
A very simple and addicting game inspired by the well known helicopter game, but unlike the helicopter game this game contains do not contain randomly generated levels, so your skill is all that counts.
The game (and editor) was built by me, and the art and music was created by Simon Stålenhag.
The game has been played more than 10 million times since it was released in late 2007, and we have released one spinoff of the game called “People in planes”.
Feb 28 2004
Let the computer play a set of Pong against itself when you’re away. The ball gets a small speedboost each time it hits one of the pads, so don’t expect one of thoose calm screensavers.
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Jul 11 2003
<< Click to play >>
Super Bobby World was my very first “big” hobby project, and was released back in 2003.
It is a 2D platform game inspired by Monty On The Run on the Commodore 64, and Super Mario and Zelda on the NES…
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