Playing with shaders - Part 2
Spent several hours rewriting my setup code to play with shaders. This is a tutorial that explains it very nice and cleanly: https://open.gl/introduction
I also found a library for loading png files from disc, that don’t require you to invoke make-scripts and all that madness. Just add one .h and one .cpp-file to your project and you’re done! The name is LodePNG. However, did not come far enough to read textures into my shader.
However I managed to get uniforms working, so I could pass the current time to my shader and animate it. I guess that’s something. That’s all for tonight.