Shader Week, Day 3
Today I started with a tutorial series that seems to be very elaborate:
This tutorial starts with an overview, and then goes on to surface shaders. I decided to start from the beginning, but did not manage to complete the surface-part in just one hour.
The Vertex/Fragment-part comes afterwards and is the part I’m looking forward to.
Knight number 1 (from the left) is the original. Free model from Asset Store
Knight number 2 is a surface shader that only sets the albedo property (base color).
Knight number 3 uses the texture data (but no specular or bumpmap or other fancy things)
Knight number 4 uses the built-in
worldPos input variable to paint a circle - based on distance from a point in world space.