Jun 29 2016

Shader Week, Day 5

Finally started on vertex and fragment shaders again!

Using a GrabPass to grab a texture of what’s underneath we can manipulate whats underneath.
The red rectangle is just taking the rgb + r*1.5, applied to a quad.

Underneath we’re using a bumpmap to apply something that looks like glass.

Very cool, but a lot of new concepts here. Will have to play around with this more. But now I’m out of time for today…