Ludum Dare 41: Dememtory
Theme: Combine 2 Incompatible Genres
Using my partially completed text engine I’ve been working on in C++ I managed to get a top ten score in the category mood!!
My take on the theme was to combine the old card game memory with the illness dementia. “It sounds like it can be surreal and lead to some really funny situations” was my initial thought. Turned out it is a super dark theme and I had to struggle a lot to come up with a good ending (there are several bad endings), but in the end I actually think I managed to get it real good!
I’m very proud of the result, for several reasons!
- I’ve been wanting to start writing again, and this was a good start. And I think I did a pretty good job (7th place out of 1031 entries kind of a good proof)
- From a technical sense, the game consists of a lot of branching in the story! Even on such a short development time.
- It’s not a generic fantasy dungeon crawler setting. It does not even contain any violence! (Fantasy and violence would have been the easiest choice, and I kind of dislike both of them).
- The game is my first complete C++ project, and it is written from scratch. No libraries. 100% Tommy-code!
My development environment. Coding everything in VIM, because why make it easy when you can make it hard?
And lastly I would like to show this one. This feature never made it into the game, both because of time constraint, but also because I couldn’t really find a way to fit it in the game. It’s still a crazy cool feature!! =D