Salomonsson.se
Jan 18 2020

Pew pew pew. Part 5

Really quick dev today. Added a fourth shiptype that bursts out a ton of bullets. I have a good initial setup now! Time to start on spawning them in sequence.

Jan 07 2020

Pew pew pew. Part 4

Some more progress, this little VR prototype is going in the right direction indeed!

I needed a way to distinguish the different enemy types, so I just pasted different Trump faces on the cube. Consider it placeholder graphics (even if it is kind of funny) =D

Jan 03 2020

Pew pew pepw. Part3

The controls did not “feel” right. Has been working on improving them for a couple of evenings now. Great improvement even if there are still some work to be done.

Dec 09 2019

Pew pew pew. Part 2

Replaced the player ship with free model from asset store since the cube looked too horrible, even for me. Replaced player bullets with laser beams.

In this gif it's hard to distinguish bullets from enemies…

Nov 26 2019

Space shooter prototype in VR, part 1

Got an Oculus Quest a few months back. Love the device, but I'm not overly enthusiastic about the games you can buy. Not to mention that they are very expensive!

So I started writing a small game of my own. A little space shooter/bullet hell with fast, arcade-like gameplay inspired by games like Geometry Wars.

This is the very first progress. Only an hour into the project… good progress for such rapid prototyping. Lots left to do (obviously).