Sep 14 2017
Small progress. Started porting over my matrix implementations from haxe. At the moment it actually looks more like C-code than C++.
Been playing a lot with arrays and pointers. Even some memcpy
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Aug 24 2017
Started a re-make of my old game Metro Siberia in C++. This is the big plan:
- Custom rendering methods in it's own header file
- Game code is platform independent
- To start with, only draw lines and simple fills
- Currently using OpenFrameworks as “backend”, because it is almost zero hassle to get working
- Plan is to change from OpenFrameworks later on… but we'll see. At least the structure will allow it.
Currently nothing more than a window that renders the picture above.