Ascii particle mockup
I love particles in ascii, and started prototyping on a first-look on a fire/explosion type of effect. So far it’s hard coded to explore the kind of style I’m after and see what the requirements are… Here’s the process it went through!
First try. Yellow to black. Delay per cell based on distance from center with a small offset to not have it ’too symmetric'.
Second try. Red to yellow to black.
Third try. Kick up the offset and make it longer.
Fourth try. LoL, explosion should start with yellow then fade to red (doh). Added in smoke and lowered that offset again.
Fifth try. Minor changes and tweaking. I really liked this one!
Here it is together with a fire-trail and damage implementation, how it currently looks in the game.