Salomonsson.se
Apr 26 2021

Ascii rougelike progress

Haven’t written about this in a while, but there is a ton of new stuff going on…

  • Multiple states (start screen, main game) in a classic old fashioned FSM
  • Multiple entities in a turn queue
  • Simple sequence pattern for animations and commands
  • Heatmap generation to calculate moverange
  • A* pathfinding
  • Color pallette adjustments (oh, this needs to be worked on)

(oh, and those red dudes are not ascii… did some experimentation but did not really like it)

…more to come, I promise =D