Apr 26 2021
Ascii rougelike progress
Haven’t written about this in a while, but there is a ton of new stuff going on…
- Multiple states (start screen, main game) in a classic old fashioned FSM
- Multiple entities in a turn queue
- Simple sequence pattern for animations and commands
- Heatmap generation to calculate moverange
- A* pathfinding
- Color pallette adjustments (oh, this needs to be worked on)
(oh, and those red dudes are not ascii… did some experimentation but did not really like it)
…more to come, I promise =D