Ship Ohoy! Narrows is a strategy game inspried by games like FTL, but with it's own spin on it… and on the high seas of course!
I was on the project from the very start, prototyping, production, polish. I worked mainly on the ship view/sea combat. I was the only programmer during prototyping and the fencing mini game, but was involved in almost every part of the game.
This game is very close to my heart. Near the end the game was so much fun to play that development took forever since every time I needed to test something I got stuck playing…
Unfortunately the game is not very easy to get a hold of. At the time of writing this it only exists on Google's (now discontinued) mobile VR headset Daydream, or Oculus GO. I hope it will get ported onto more platforms!
Three months after the initial release we added Pass and Play functionality to Wonderglade, and at the same time added a new mini-game.
I think it is worth mentioning this update in its own post as Hamster Hoops is (in my own humble oppinion) the very best of all the mini games. In this game the greatness of our team really shined through!
I spent over two weeks just prototyping the controls (turns out throwing basket balls using a 3-DOF Daydream controller is not only more difficult than you can imagine, it's pretty much impossible), and also working very close with our new, and extremely talented game designer to make the challenge interesting enough. Not to forget the awesome 3d-artists who implemented most of the art during the two days I was home sick with the flu.
Wonderglade is the second game from Resolution Games I worked on (also the second game they released). It's a collection of mini games in a theme park setting, and it was released for Google Daydream, their mobile vr project. The game was released for free, and has really good ratings!
Screenshot from Google Play Store, taken 25 sept 2017