Salomonsson.se
Feb 21 2014

Some great press coverage on Ripple Dot Zero

On June 28, 2013, me and Simon finally released our long running hobby project Ripple Dot Zero, and soon after it began to spread across the internet. We were of course hoping to get some attention for the game, but we were completely overwhelmed by the response we recieved from press and fans.

Here are a selected number of reviews and comments. And I have to say: getting responses like this really warms my heart!

Destructoid: Free PC game Ripple Dot Zero is Sonic mixed with Strider
http://www.destructoid.com/free-pc-game-ripple-dot-zero-is-sonic-mixed-with-strider-257236.phtml

US GAMER: Ripple Dot Zero Totally Just Made My Day
http://www.usgamer.net/articles/ripple-dot-zero-just-made-my-morning

Indie statik: Trip Back to Gushers and Bubsy: Ripple Dot Zero
http://indiestatik.com/2013/06/29/trip-back-to-gushers-and-bubsy-ripple-dot-zero/

Indiegames.com: 16-bit action platforming nostalgia nailed – Ripple Dot Zero
http://indiegames.com/2013/06/browser_pick_ode_to_16-bit_act.html

This forum thread was created on Neogaf: http://www.neogaf.com/forum/showthread.php?t=607491

Ripple was also featured on Nitromes weekly “pixel love”, and after a while a fan-made wiki appeared:
http://nitromepixellove.wikia.com/wiki/Ripple_Dot_Zero

A huge thanks to everyone who has showed your support to us in articles, social media, video playthroughs and email. It means the world to us.

May 16 2013

Ripple Dot Zero gets release date!

(Edit: Ripple Dot Zero is live and playable on www.rippledotzero.com)

If you missed the announcement-trailer you have to check it out immediately! Yes now! Do it!

In-game screenshot from Ripple Dot Zero

Today is a big day for me. Today we announce the official release date for Ripple Dot Zero, my long ever-lasting game project together with Simon (you can find more Ripple info on our Pixeltruss-blog), but right now I just want to share my personal view.

I wrote the very first line of code for this project in February 2008, that was for our custom made level editor, and started working on the game engine shortly thereafter. That is more than five years ago!!!

READ MORE >>