Mar 23 2017
Three months after the initial release we added Pass and Play functionality to Wonderglade, and at the same time added a new mini-game.
I think it is worth mentioning this update in its own post as Hamster Hoops is (in my own humble oppinion) the very best of all the mini games. In this game the greatness of our team really shined through!
I spent over two weeks just prototyping the controls (turns out throwing basket balls using a 3-DOF Daydream controller is not only more difficult than you can imagine, it’s pretty much impossible), and also working very close with our new, and extremely talented game designer to make the challenge interesting enough. Not to forget the awesome 3d-artists who implemented most of the art during the two days I was home sick with the flu.
Jan 02 2017
Wonderglade is the second game from Resolution Games I worked on (also the second game they released). It’s a collection of mini games in a theme park setting, and it was released for Google Daydream, their mobile vr project. The game was released for free, and has really good ratings!
Screenshot from Google Play Store, taken 25 sept 2017
Mar 24 2016
Today Resolution Games (where I work) have released the game Bait! for Samsung Gear VR.
Relax, catch some fish, upgrade your gear, chat with the local hillbilly.
I was on the team for the last three months of development.
Feb 29 2016
Sidetrack! I got an idea that I really wanted to try.
Removed the player and focused only on playing with the level design.
Imagine that you are running around on a scaffolding structure really high above the ground. Running, jumping, swinging.
That has always been a dream of mine (if I had more than one life). I guess that’s why I love platformers so much…
Feb 22 2016
Ugly skybox, but smaller gifs
Tick tick tick… boom!
The bomb will carve a spherical hole out of the blocky ground.
Kind of remind me of another game with blocks…?!?
Feb 21 2016
By pressing the fire button you remove the blocks directly to the sides of you (left, right, front and back) if there is a block there.
Today was just a quick session. Need to play around a lot more with these mechanics to figure out where to go from here…
Feb 18 2016
There were some obvious problems with my earlier progress with this project, so I had to take a step back before I could go on.
So I created a new scene, wiped all enemies from it, created a 15x15x15 grid, randomly filled it with blocks and dropped the player on top of it.
We are progressing forward again, this might be something interesting…
Nov 02 2015
Managed to get some enemies into the game. Make sure to lean forward and look around corners to avoid surprise ambushes!
This is just a very first draft and needs a lot of work, but I really like how this is coming together.
Oct 22 2015
Note that for this demo I’ve disabled the VR camera
So, it was pretty obvious what the next step needed to be. Particles!
I’m not really satisfied yet, but I haven’t spent a lot of time on it. It will have to do for now…
I have also rotated the directional light so the shadow falls more right below the player, so you’ll better see where he’ll land when doing a jump.
Next up: Enemies!!
Oct 20 2015
This is how it looks through a VR Headset
I recently got to borrow an Oculus Rift DK2 from Resolution Games, and for a few couple of nights I’ve been playing around with an idea I had, that actually is starting to turn out pretty cool.
But it’s hard to get enough time with 2 months old twins that wants your attention =D