Jul 15 2025
Super Bobby World - progress report 2
Note: we’re just getting started - everything is supposed to look like shit at this point :-D
Progress
- Re-structure of code (as always)
- Decided on scale and window size (more on this below)
- Implemented a menu screen (pretty low on priority, but I was blocked for a few hours)
- Generate a level usding
std::rand()
, super naive, and a bunch of things break. Still funny - Started getting animations in there
Ola (who implemented all the platform physics) is now working on a system for player and enemy behaviours.
Progress
Scale and Size
We have very limited time, so we’re gonna take the easy way out.
- Baseline size will be 1024x768, with scaling of multiples of two (or there’ll be a ton of blurry artifacts)

Comparing new size to original game
Take it easy =D