Salomonsson.se
Jul 15 2025

Super Bobby World - progress report 2

Note: we’re just getting started - everything is supposed to look like shit at this point :-D

Progress

  • Re-structure of code (as always)
  • Decided on scale and window size (more on this below)
  • Implemented a menu screen (pretty low on priority, but I was blocked for a few hours)
  • Generate a level usding std::rand(), super naive, and a bunch of things break. Still funny
  • Started getting animations in there

Ola (who implemented all the platform physics) is now working on a system for player and enemy behaviours.

Progress

Scale and Size

We have very limited time, so we’re gonna take the easy way out.

  • Baseline size will be 1024x768, with scaling of multiples of two (or there’ll be a ton of blurry artifacts)
Comparing new size to original game

Take it easy =D