Salomonsson.se
Jul 16 2025

Super Bobby World - progress report 3

Note: we’re just getting started - everything is supposed to look like shit at this point :-D

Progress today

  • All visible objects now belong to a screen struct
  • You can define multiple screens
  • Implemented screen transitions
  • Bobby run animation (temporary)
  • Bottom UI (temporary)
  • Crude localization - switch between Swedish and English
Screen transitions
Jul 15 2025

Super Bobby World - progress report 2

Note: we’re just getting started - everything is supposed to look like shit at this point :-D

Progress

  • Re-structure of code (as always)
  • Decided on scale and window size (more on this below)
  • Implemented a menu screen (pretty low on priority, but I was blocked for a few hours)
  • Generate a level usding std::rand(), super naive, and a bunch of things break. Still funny
  • Started getting animations in there

Ola (who implemented all the platform physics) is now working on a system for player and enemy behaviours.

Progress

Scale and Size

We have very limited time, so we’re gonna take the easy way out.

  • Baseline size will be 1024x768, with scaling of multiples of two (or there’ll be a ton of blurry artifacts)
Comparing new size to original game

Take it easy =D

Jul 13 2025

Super Bobby World - 22 years later

The original game

Me and my brother has decided to - for the first time - try to collaborate and see if we can make a game together. We will attempt to make a sequel to my first “real” game, Super Bobby World, originally released in 2003 (i.e. 22 years ago). The image above is from that game.

This time we’ll do it in c++ instead, and with a very limited time scope… so we’ll see how it goes. Let’s keep a short dev log about it here to keep track.

Done so far

Mostly the boring boiler plate and setup-stuff:

  • Creating a window, handle input, game loop (using SDL)
  • Load and draw bitmaps and colored rectangles
  • First pass of custom platform physics (collision detection and response)
  • Drawing text
  • Playing music and SFX
  • Very simple screen management

Not much to look at yet, but still managed to get a lot of the nessecary stuff out of the way.

And remember that you can play the original game here, free and in your browser:

https://games.salomonsson.se/bobby/