Spent a few hours reading up on OpenGL this winter holliday. Haven’t messed around with it for 11 years.
What’s was most interesting was optimizing compile times. Using VIM and a bat-script for compilation made it pretty much instant.
Well. I realized that even if it’s nice to have basic knowledge, I find it boring. And also realized that OpenGL is considered more or less ‘deprecated’ now as a cross platform graphics api (since Mac no longer supports it). I wasn’t aware of that as a more or less established status before. If you are interested in graphics programming, then you should look into webgpu instead, it seems.
But this will be it for now. Time to go back to my beloved AsciiBrain project again.