I can never remember the short hand notation for Vectors in actionscript 3, so I write it down here once and for all. Hopefully it might even help someone else.
You can declare and instanciate a new Vector by typing one of the following:
// Long way
varvec1:Vector.<int>=newVector.<int>();
vec1.push(1);
vec1.push(2);
vec1.push(3);
// A little bit better
varvec2:Vector.<int>=Vector.<int>([1,2,3]);
// Yeah, I like this one B-)
varvec3:Vector.<int>=new<int>[1,2,3];
When making my entry I wanted to make my game as creepy as possible. Since the theme was ‘Escape’ I was going for a world you probably don’t want to stay in :)
As art/design isn’t really my strongest side I went with the sketchy look. Its a style I call “Fulsnyggt”, when it looks so ugly that it actually looks good.
This was the first time I participate in Ludum Dare, and I had decided to use XNA, a framework I had never used before (but Ludum Dare is a fine motivator to learn something new).
The bad news is that I failed. Pretty bad! This is what happened…
We had a iPhone app-dev night at the office (isotop) last night, where we were guided by our iPhone app guru Eric N. This is the result from that evening.
I’m pretty experienced with svn, but I’m a total newbie to git – and having some problem remembering the all the command-line syntax, so I’ll use this page as a cheat sheet. Feel free to bookmark =)
I participated in Android Hackathon this weekend, where the goal was to build a game for an Android phone in one day – and the theme was retro (8-16 bits).
Here are some really good tutorials. They are definetly worth your time!
http://www.bit-101.com/tutorials/
Excellent tutorials by Keith Peters about Perspective, Elasticity, 3D Rotation and more. A good place to start looking for your first steps in 3d!
http://student.kuleuven.be/~m0216922/CG/
Learn some really cool old school computer graphics effects such as perlin noise fire, ray casting or some Image Arithmetic.
A guy named Emanuel Feronato has written a series of tutorials about how to make a game like Metre.Siberia. I think the tutorial is a good place for thoose of you who are pretty new with flash/actionscript, and I’m flattered that he choose MS to make a tutorial of!
During my time at Isotop I have worked a lot with flash based video players. It all started with a brand new videoplayer for tv4play.se in late 2008, and since then I have been maintaining and kept adding features and new versions. Let me take you to a trip down memory lane, and have a look at a few of all the different versions and variations of the player I have been involved in…
[http://games.salomonsson.se/games/ghost4koin.html](Click here to play the game) but watch your ears, the sound effects are very loud!
In 2009 I gathered a team of co-workers from Isotop to enter a competition where you were supposed to build a game with a final result of less than 4 kilobytes.
Since I’m both interested in game development, optimization and low level actionscript this competition seemed even more compelling to me.
During 2008 I spent two months consulting at DICE, working on Battlefield Bad Company.
I did mostly in-game UI stuff.
Among other things I built the system for setting up and handle hud/cross-hairs for the weapons and vehicles, and for handling special properties (zoom in with sniper rifle, number of rounds in grenade launcher or current heading and altitude in helicopters).
I also worked on the loading screens and health bars.
It was a very exciting project to work with, and of course I’m extremely proud to see my name listed in the credits!
This Swedish weather application was released in late 2007 and had lots of really cool features. You could check the weather all around the world, and could play, fast forward or rewind the weather forecasts. I kept developing and maintaining the app until 2010 when it was taken down. Up until then it had spawned several sub-applications such as “Sjövädret”, “Skidvädret” and “Pollenvädret,” which were using the same engine…