I love particles in ascii, and started prototyping on a first-look on a fire/explosion type of effect. So far it's hard coded to explore the kind of style I'm after and see what the requirements are… Here's the process it went through!
First try. Yellow to black. Delay per cell based on distance from center with a small offset to not have it ‘too symmetric’.
Second try. Red to yellow to black.
Third try. Kick up the offset and make it longer.
Fourth try. LoL, explosion should start with yellow then fade to red (doh). Added in smoke and lowered that offset again.
Fifth try. Minor changes and tweaking. I really liked this one!
Here it is together with a fire-trail and damage implementation, how it currently looks in the game.
In order to proceed with all features, I figured I need to know how my UI should look and behave. Sat down and tried to do a mockup. Damn design is hard and time consuming (I just want to code). Well, I'm happy enough with how this turned out.
Although it is a bit too much Demeo rip-off right now. Don't worry too much about it, I'll move away from that soon enough =)
Demeo managed to win grand slam in UploadVRs Best Of 2021 Awards where it did not only win every single category it was nominated in, it also won the very prestigeful Game of the year!
Demeo won these awards:
Game of the year
Best Co-op multiplayer
Best PC VR game
And on top of it all, Resolution Games won Best VR Developer.
Star Wars / Tales from the Galaxy's Edge, by ILMxLAB
My old, dear, 3.5 years in the making, pet project Demeo managed to take home the prestigeful VR Game of the Year Award. I cannot express how proud and happy I was to receive these news. Me and my awesome team members has worked so hard to make this experience be something really amazing, and both the engagement from our community, and awards like this, makes it feel like it was truly worth it.
I needed to refactor my rendering pipeline for improved flexibility (adding a speed improvement in the process). But sometthing went a little wrong resulting in the following images…
This might be one of the coolest bug of my entire career!!
Just a few months after the initial release, and some very hard work from everyone on the team, we managed to release our second module “Realm of the Rat King”, which added a few new interesting game mechanics (like how darkness limits your view range, which adds the need of torches), which turned out to be brutally difficult.
But with a huge and active community, players soon managed to figure out strategies to help defeat the infamous Rat King.
We finally released this amazing project: a multiplayer boardgame in VR, that I've been working on for the past three years. And the result and the reception has been outstanding!
Here is the teaser trailer
First impressions by some pretty famous persons… :-O
Been working a couple of evenings on this little Super Mario Run-clone for my kids to play with. It's obviously quite early in development, but they love it anyway!
Godot has a pretty decent physics system, but as usual I prefer to do the physics myself. Starting to feel pretty good.
Been talking with my kids for quite some time that it would be fun to make a game together, Now Edda has started actively talking about it, so during the holidays I went ahead and made one.
Funny thing is that Sigrid is the one who made the graphics so far. It's placeholder though, as she wants her graphics for another game (not supposed to be a jumping crab!!!)
Starting to refactor systems. Split out the enemy wave manager into a ship builder class (build and configure enemies based on type), spawn position solver, and a waveManager (that decides WHEN to spawn WHAT ship). Turns out I need to put more effort in the last part, while the two former worked pretty well.
Did a new enemy type as well. A re-make of the shotgun turret from pewpew5 (that never made it into the game).
Lets cut it short! Ripple Dot Zero is my Magnum Opus! For five years me and my childhood friend, Simon StÃ¥lenhag, worked on this in our spare times. It's an action platformer, heavily inspired by our favourite childhood Sega Genesis game titles such as Sonic the hedgehog, Strider, Wonderboy in Monster World…